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- Path: news.ox.ac.uk!worc0223
- From: worc0223@news.ox.ac.uk (Benjamin Hutchings)
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: .key
- Date: 25 Jan 1996 23:24:52 GMT
- Organization: Oxford University, England
- Distribution: world
- Message-ID: <4e93g4$g4l@news.ox.ac.uk>
- References: <1996Jan23.163238.27082@nosc.mil> <19960125.41A780.2EFE@aj058.du.pipex.com>
- NNTP-Posting-Host: sable.ox.ac.uk
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-
- Mathew Hendry (m.hendry@dial.pipex.com) wrote:
- : Gary E. Dunn (gdunn@bluefish.nosc.mil) wrote:
- : : I have a game that is started by executing a script
- : : via iconx. What puzzles me is that the following
- : : command line is executed before the game is started:
- : :
- : : ..key dummy
- : :
- : : This puzzles me because there are no files on the disk
- : : named .key or dummy. Is anyone familiar with this
- : : command?
-
- : .key is a shell script command which, when included at the beginning of
- : a script, specifies the format of that script's command line arguments.
- [...]
-
- In this case, however, the .key statement is being used for one of its
- side-effects, which is to make the IconX console window interactive. Without
- this it is impossible for programs running in the IconX script to receive
- user input.
-
- --
- Ben Hutchings, student. Finger me on worc0223@sable.ox.ac.uk for various info.
- email: benjamin.hutchings@worc.ox.ac.uk WWW: http://sable.ox.ac.uk/~worc0223/
- Users of the world unite! You have nothing to lose but your Micro$oft software
-